Here’s a quick sample of your game files before & after you wrap the strings with the function:īefore & after you wrap the strings with the function Without his clear explanation of how everything works together in GameMaker Studio 2, I wouldn’t have been able to make this happen.Īlright, now you need to wrap your strings just as you would with JavaScript 24 ways. This video tutorial helps me out a lot during the research phase.
#Game maker studio 2 documentation how to
Let’s talk about how to “actually” localize game in GameMaker Studios 2 via the GML method…
As a TLM student, you should be able to pick up GML(at least the basics…) real fast after reading the documentation.
It’s just that there’re several teeny-tiny bits of differences here and there. Just like any other programming language(javascript, Python, html, etc.) out there, the overarching logic is pretty much the same. As for the language itself, you should feel at home if you have previously learned a programming language before.
You have to go back to your root – do the coding/programming yourself. It might sound intimidating but to put it in simple words, it’s just the same UI but without the Graphical elements. (My buddy Daniel has some deeper insight on this method so go ahead if you’re interested in learning more about the DnD method) As long as you have the idea, you can make it a reality. Via this method, you can rely more on the graphical UI to program the game for you. This method is recommended to people who have the passion to make games but doesn’t have the extensive coding knowledge. The main feature about GameMaker Studio2 is that there’re two ways to make games:
#Game maker studio 2 documentation trial
Sadly though, the engine is not free, but you can get a 30-day trial before purchasing the actual licenses. As a new game maker, you should be able to find the support you need on the website with ease. On top of that, there’s a sufficient amount of tutorials and support documents on the website. It’s a cross-platform engine so you can make games for Windows, Mac, mobile devices or even gaming consoles like Nintendo Switch! You can find a huge community for this engine. To give you a brief intro: GameMaker Studio 2 is a game engine developed by YoYo Games Ltd. If you found this article useful and want to see more like it, please consider sharing either this webpage or the Quick Bit image.After getting our hands-on experience with a variety of apps and game engines, I decided to team up with Daniel and Meng to explore a game engine we found online called “ GameMaker Studio 2“. If you have an idea for a Quick Bit, send tweet for a chance to be featured. This GameMaker Studio 2 Quick Bit contains information from sources hyperlinked in this article as well as the following: The special keyword, “other”, when used inside a “with”, refers to the instance calling “with”. It’s recommended you use instance_exists check to ensure the instance exists before attempting to address it You can directly reference an instance using the with constructor The id is assigned to the newly-created instance in the room Returned from instance-creating functions is a read-only, id integer To recap, here is what you should take away from this Quick Bit: Hopefully you learned something new about the instance-creating functions, instance_create_layer and instance_create_depth in GameMaker Studio 2.